![]() If the Diabolus is summoned once on one map, summoning another on a second map will bring the second wave. The wave count is per playthrough, not per colony or map. Like the other mechanoid bosses, after being summoned 8 times, the next summon will be the same as wave 3. 3x Diabolus with heavy shield unit, 15x militor, 10x tesseron, 6x centipede (gunner), 1x centurion.2x Diabolus with heavy shield unit, 15x militor, 10x lancer, 5x centipede (gunner).2x Diabolus with heavy shield unit, 15x militor, 8x pikeman, 4x centipede (gunner), 1x centurion. ![]() 2x Diabolus with heavy shield unit, 10x militor, 5x scyther, 3x centipede (gunner).2x Diabolus with heavy shield unit, 10x militor, 3x legionary, 1x centurion.1x Diabolus with heavy shield unit, 7x militor, 2x pikeman, 1x tesseron.The maximum size is reached after summoning the diabolus 8 times. They will not attack immediately, but will instead act like a raid and "prepare" before launching their assault. ![]() They will crash down in a ship after a random amount of time ranging from a few in game hours to days. Eventually, you'll have to face multiple diaboli at the same time. The amount of other mechanoids depends on how many times you have summoned a diabolus before, and is independent of wealth, time, or colony progress. When summoned, it will be accompanied by other mechanoids. However, they are not exclusive to summoning, as strong enough mechanoid raids may feature one or even multiple. Therefore, summoning one requires the Microelectronics research. Unlike the buildings used to summon the other mechanoid commanders, the console is not consumed in the process. You can summon a hostile diabolus with a mechanitor and a powered comms console.
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